1201.3371 (Sijme-Jan Paardekooper)
Sijme-Jan Paardekooper
We study numerical convergence in local two-dimensional hydrodynamical
simulations of self-gravitating accretion discs with a simple cooling law. It
is well-known that there exists a steady gravito-turbulent state, in which
cooling is balanced by dissipation of weak shocks, with a net outward transport
of angular momentum. Previous results indicated that if cooling is too fast
(typical time scale 3/Omega, where Omega is the local angular velocity), this
steady state can not be maintained and the disc will fragment into
gravitationally bound clumps. We show that, in the two-dimensional local
approximation, this result is in fact not converged with respect to numerical
resolution and longer time integration. Irrespective of the cooling time scale,
gravito-turbulence consists of density waves as well as transient clumps. These
clumps will contract because of the imposed cooling, and collapse into bound
objects if they can survive for long enough. Since heating by shocks is very
local, the destruction of clumps is a stochastic process. High numerical
resolution and long integration times are needed to capture this behaviour. We
have observed fragmentation for cooling times up to 20/Omega, almost a factor 7
higher than in previous simulations. Fully three-dimensional simulations with a
more realistic cooling prescription are necessary to determine the effects of
the use of the two-dimensional approximation and a simple cooling law.
View original:
http://arxiv.org/abs/1201.3371
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